Multiplayer Manual: Difference between revisions
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Connecting to a server is usually easy; setting up a server often requires some configuration. This document aims to help you to set up a multiplayer server. | Connecting to a server is usually easy; setting up a server often requires some configuration. This document aims to help you to set up a multiplayer server. | ||
== Enabling MultiPlayer == | |||
The multiplayer system within the dispatching simulation adds some computational overhead; it is disabled by default. In order to access the MultiPlayer controls from within the simulation, the multiplayer option needs to be enabled. To enable the MultiPlayer system, navigate to the Dispatcher Center in the Settings menu, and ensure that the checkbox is checked | |||
''ínsert image here'' | |||
When MultiPlayer is enabled, the Dispatcher Center menu item is available during a simulation. | |||
Revision as of 06:58, 20 March 2011
Introduction
One of the most interesting features of the Post T and Stellwerk simulation series is the ability for a player to host a multiplayer dispatching session, that is, other players on different computers are all able to dispatch simultaneously within the same simulation. Dispatching information is sent between players via a computer network, either a local area network (LAN) like you’ll find in your home and workplace, or via the Internet.
A player initiating a session is called a server operator. A player wanting to join a session uses the client computer application to connect to the server. Only the server operator needs to have purchased Post T or Stellwerk simulation – the client application (Post T MultiPlayer) is free.
Connecting to a server is usually easy; setting up a server often requires some configuration. This document aims to help you to set up a multiplayer server.
Enabling MultiPlayer
The multiplayer system within the dispatching simulation adds some computational overhead; it is disabled by default. In order to access the MultiPlayer controls from within the simulation, the multiplayer option needs to be enabled. To enable the MultiPlayer system, navigate to the Dispatcher Center in the Settings menu, and ensure that the checkbox is checked
ínsert image here
When MultiPlayer is enabled, the Dispatcher Center menu item is available during a simulation.