Vehicle Contents (Movement Order): Difference between revisions
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Example: | Example: | ||
loco, car1, car2, car3, .... car9 | <nowiki> | ||
loco, car1, car2, car3, .... car9 | |||
index: 0 1 2 3 9 | index: 0 1 2 3 9 | ||
loco1, loco2, loco3, car1, car2, car3 | loco1, loco2, loco3, car1, car2, car3 | ||
index: 0 1 2 3 4 5 | index: 0 1 2 3 4 5 | ||
</nowiki> | |||
During simulation, if there is any mismatch in indices (example 10 values, only 9 cars) sim will not execute the order. In Developer mode, warning message is generated. | During simulation, if there is any mismatch in indices (example 10 values, only 9 cars) sim will not execute the order. In Developer mode, warning message is generated. | ||
Revision as of 04:53, 16 June 2011
A Vehicle Contents movement order is defined by a set of delimited values that determines changes to be made to a set of vehicles. Changes include loading/unloading passengers, loading/unloading freight, changing vehicle destinations, and changing freight contents.
The type number for this order is 18.
For each vehicle that is to be changed, 5 values need to be defined. For 2 vehicles, 10 values are required, etc. The format for each vehicle is as follows:
index;loaded;loadtype;mass;destination
- index
The vehicle index, where the first vehicle is index 0, the second is index 1, etc.
Example:
loco, car1, car2, car3, .... car9 index: 0 1 2 3 9 loco1, loco2, loco3, car1, car2, car3 index: 0 1 2 3 4 5
During simulation, if there is any mismatch in indices (example 10 values, only 9 cars) sim will not execute the order. In Developer mode, warning message is generated.