Number Entry

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Number Entry

The Number Entry controls are designed to allow the dispatcher to set routes using a numeric keypad. The advantage is that commonly set routes can be set very quickly without having to press any buttons on the panel itself. Additionally, the Number Entry system has the ability to save and recall numbers like a pocket calculator, further reducing time needed to set a route.

In addition to setting routes, switches, signals, tracks and level crossings can be manipulated also.

Setting Routes

Each operation performed with the Number Entry begins with entering a number using the keypad labelled A. For setting routes, a 6-digit number must be entered. The 3-digit number of the origin track must be entered first, followed by the 3-digit track of the destination track. If setting a route from track "123" to track "987" then the full number that is entered is "123987". The number that has been entered is visible in the main number display (B).

Choosing Type and Direction of Route

Direction is important! The buttons on the left side of the Number Entry panel (D and E) are used when setting routes that go from right to left. Conversely, routes going from left to right are set using the buttons on the right (F and G).

Next, you need to decide whether you want the number to stay or disappear once the command has been sent. Sometimes it is advantageous to keep the number, but this is an option used at the discretion of the dispatcher. If you want to 'keep' the number, use the buttons labelled "Mit Löschung" (E and G). Conversely, deleting the number after the action is achieved using buttons next to "Ohne Löschung" (D and F).

Once the full number has been entered using the keypad, and you know the direction, and whether you want to keep or delete the number, the 'type' of route must be selected. When setting a shunt route, the RT button must be pressed. There are 3 train route buttons: ZT 1, ZT 2, ZT 3.

Button Meaning
RT Shunt route
ZT 1 Train route
ZT2 Train route without overlap (where allowed)
ZT3 Train route with alternate overlap (where allowed)

Executing the Command

Once the type of route has been chosen, press ATK to send the command to the interlocking system. If the selected route exists and 'can' be set, the route will be set.