Multiplayer Manual
Introduction
One of the most interesting features of the Post T and Stellwerk simulation series is the ability for a player to host a multiplayer dispatching session, that is, other players on different computers are all able to dispatch simultaneously within the same simulation. Dispatching information is sent between players via a computer network, either a local area network (LAN) like you’ll find in your home and workplace, or via the Internet.
A player initiating a session is called a server operator. A player wanting to join a session uses the client computer application to connect to the server. Only the server operator needs to have purchased Post T or Stellwerk simulation – the client application (Post T MultiPlayer) is free.
Connecting to a server is usually easy; setting up a server often requires some configuration. This document aims to help you to set up a multiplayer server.