Defining Movement Orders In Scenarios
Revision as of 19:01, 2 July 2011 by ErwinL (talk | contribs) (Created page with 'You can define movement orders for each scenario-defined train, either a spawning train or stabled train The following types of Movement Orders are available: 0: Renumber 1:…')
You can define movement orders for each scenario-defined train, either a spawning train or stabled train
The following types of Movement Orders are available:
0: Renumber 1: Turnaround 2: Couple 3: Uncouple 4: Call 5: ChangeDriver 7: PullUp 8: StopShort 9: StopAhead 10: SwitchLock 13: StableCars 14: SpotCars ??: SpotCarsSpecify 16: unknown - functional in Amsterdam CS simulation 17: RunAround 18: ContentChanges
==General
<SpawningConsist id="loc>9903" physics="7" maxTechAllowedSpeed="80" track="SPAWN_TC2_0" startTime="08:05:20" speed="80" type="EL" destination="Velp" commDestination="Vp" isEngineeringTrain="false" consistTemplate="28">
<PlatformStops>
Arnhem,7,--:--,08:30,Arnhem-Velperpoort,1,08:35,08:38
</PlatformStops>
<MovementOrders>
<Order type="Turnaround" track="" station="Arnhem-kap" />
<Order type="Couple" track="" station="Arnhem-berg" with="9903w" newID="9903" calls="true" callsForDelay="false" newDir="R" />
</MovementOrders>
</SpawningConsist>
Return to Scenario Creation