Movement Orders window

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The Movement Order Window

Rangeeropdrachten venster.png

The Movement Order window has the following elements:

  • A. Train IDs of trains in your area of responsibility
  • B. Orders each train already has
  • C. Orders being preparing for each train
  • D. Order edit panel
  • E. Cancel button
  • F. Accept button
  • G. Add new order button
  • H. Delete order button
  • J. Edit order button
  • K. Current Orders tab
  • L. Prepared Orders tab
  • M. Currently viewed train order list
  • N. Deliver via Yard Master button
  • P. Reorder buttons

Notice that many of the buttons are disabled depending on the state of the window. If you are editing an order, for instance, the bottom portion of the window (K, L, M, N, P) becomes disabled until you either discard or accept an order being editing.

Movement orders (also deleting them) will only be carried out after prepared order are handed over to the driver.

Movement orders

The available movement orders depend on the simulation. Some movement orders may not work in certain simulations.

Renumbering

Rangeeropdrachten omnummeren.png

Trains are identified by an alpha‐numeric code which is used to identify a train. Often a physical train will acquire a new identity when it has reached a specific location. When this happens, it becomes a different logical train with different movement orders, timetable information, etc.

If you renumber a train to 99XXX, the train takes over the timetable data of train XXX. This creates a logical duplicate of XXX.

Renumber and assign schedule (Timetable)

Rangeeropdrachten omnummeren drgl.png

This order is given to trains that for some reason do not have a timetable entry. Unscheduled (extra) trains, for instance, fall into this category. If a train is not in the schedule, the TNV system and you colleagues may become confused. The order requires a beginning and ending station, a train type and a departure time.

If you’ve entered all the data and you still cannot click the green checkmark, go back and check that the information makes sense and is indeed complete.

Turnaround (Switch Cab)

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A train can turnaround only when not occupying switches, unless the switch is at a platform (ie, 6a, 6b.)

Part of the reason for this is that the driver must be able to see the signal when looking in the new direction.

If a loco‐hauled train is to turnaround, the driver coordinates with a signaller who uses hand signs to guide the driver. When such a train is going in reverse, it is being propelled.

In cases where the train is composed of train sets, the driver walks to the other end of the train, where he finds an identical set of controls.

To get a loco‐hauled train to get quickly get to where it is going, it is possible to couple with another locomotive. Remember that you’ll need to add both a couple and an uncouple order to achieve this.

Keep in mind that for long train sets, there is the time it takes for the driver to walk to the other end of the train. Once the driver gets to the other cab, he must then do a brake test. The length of time needed for a brake test is dependent on the length of the train.

There exists the possibility that you send a train to a buffer end. The drivers will automatically turnaround in anticipation of being instructed to exit the buffer end.

Couple

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Couple orders require another train to couple with, the station to couple in, the direction of the new train, and the train number of the new train. The track name is optional.

The order will not be valid until all the required pieces of information are given. Be aware that the simulation supports several types of couplers: not all trains are capable of coupling with each other!

For a couple order to be executed, both trains must be stopped, and close enough to couple. In some cases, trains will not couple because one of them is still occupying a switch. This is usually an indication of a dispatching error.

If the new train has the same ID as one of the coupling trains, then the new train picks up the movement orders and platform schedule from that train. If the new ID is found in the timetable, then the new train will go as that timetable train.

Uncouple

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When uncoupling a train, you must give the location for which the order is valid. The specific track location is optional (here, ‘any track’ is used). The direction and train number of the two new trains are also required. Note that the two new trains cannot be facing each other.

A train will not uncouple if it is occupying switches (unless it’s at a platform, in the case of track 6a and 6b).

Normally, the two new trains will be identified in the timetable, and will assume the timetable properties. In cases where the two new trains are not defined in the timetable, then if one of the trains has the same number as the original train, then it receives outstanding orders. Failing that, the train with traction receives any outstanding orders.

Rangeeropdrachten splitsen trein.png

Optrekken

De opdracht “optrekken” kan drie verschillende vormen hebben:

  • Optrekken naar het sein
  • Afstand houden tot aan een sein
  • Stoppen achter een sein

Het hangt er vanaf wat je wilt dat de machinist wil doen. Soms moet je even rekenen met de treinlengtes en de lengte van de sporen.

Pull up

This order instructs a driver to move forward to a signal. If a specific track is given, a specific signal can be specified. If choosing a specific signal, be sure to choose the correct one given the direction of travel!

This is useful in cases where a driver would not normally move forward and you need him to move so you can set routes on tracks behind him.

Rangeeropdrachten optrekkennaarsein.png

Stop short of signal

Similar to pull up, except you can specify the distance to the signal. The distance is in metres. In this case you cannot specify the signal directly – the signal the driver uses to execute the order is the signal he sees when occupying the track specified in the order.

Rangeeropdrachten houdtafstand.png

Stop behind signal

This order is used to get a train to move such that his rear‐most vehicle is facing a signal in the opposite direction. Like the other signal orders, this is useful in cases where a driver is occupying switches and won’t move due to a red signal. If he has room ahead of him, he can be instructed to move forward so that he is just ahead of a signal (which is facing the opposite direction).

Rangeeropdrachten stopachtersein.png

Take Local Operation Area

This order initiates free shunting. You must be specific when choosing the track from which shunting begins.

Stable cars

This instructs the driver to take the train, park it, and go home (or move to his next assignment.)

Spot cars

This instructs the driver to take the train and do something with it, which results in a new train. Invariably, this means cars are added, removed, reordered, etc. When the new train is ready, the driver will call to say he is ready for departure. This order sometimes takes a long time to execute – be patient! This new train has a bona fide timetable entry.

Take Switch Lock

If a driver is instructed to take a lock switch, he will stop at the lock in such a way that he can enter the area controlled by the lock. If a driver encounters his switch lock but is going in the opposite direction, he will try to turn around by himself. If he cannot, he will call to request assistance. Once he is facing the correct way, and is standing at the switch lock, he will begin the procedure of taking the lock (if it is already given) or he will call to request that it be given.

Neem aansluiting

Als je een trein in een spooraansluiting wilt sturen, moet je hem de rangeeropdracht “neem aansluiting” geven. Zodra de machinist op dat baanvak met die spooraansluiting komt, zal hij stoppen en daar naar binnen gaan met de rangeerder.

Dit gaat via een zogenaamde OTC sectie. Waar OTC staat voor “Overlay Track Circuit” Vrij vertaald: een bezetspoorindicatie bovenop het al aanwezige bezetspoor meld systeem. De OTC sectie laat de exacte positie bepaling toe van een trein op een langer baanvak zonder dat dit invloed heeft op de rest van de beveiliging.

Rangeeropdrachten neemaansluiting.png

Opdracht om terug te bellen

Rangeeropdrachten opdrachtbellen.png

Deze opdracht kan je geven, indien je wilt dat de machinist jou belt. Dit kan je gebruiken om verdere opdrachten te geven. Ook moet je deze opdracht gebruiken indien je het volgende wilt doen:

Stel dat je een trein op Tractie in Hengelo hebt staan die naar spoor 3a moet. Echter kan je om de een of andere reden NIET direct naar spoor 3. Je moet via Hengelo‐Oostzijde naar spoor 3. Het beste doe je dit via spoor 1 of spoor 4, zodat de trein niet langs het perron moet. Echter indien dat niet kan, en je toch via een perron spoor moet, denkt de machinist dat hij daar moet stoppen langs het perron. En dan natuurlijk naar de koffiekamer vlucht om nog even zijn koffiebeker op te vullen. Tot vertrektijd zou die trein dan niet rijden. Om nu te voorkomen dat de koffieautomaat jouw werk onderbreekt, moet je de machinist in een dergelijk geval de opdracht geven jou terug te bellen. Hij zal dan bij het perron doorrijden, zijn opdrachten uitvoeren en terugbellen. Als hij dan langs het perron staat, gaat hij zijn koffie halen en vertrekt op tijd.

Issuing Movement Orders

Movement orders will only be carried out by a driver once they have been issued to him. Issuing movement orders can be done in various ways.

Issuing Movement Orders via Telephone

In order for a driver to get the orders you have prepared, you must contact him via Telerail or CPZ. Once you have the driver on the phone, tell him you have new orders and he’ll magically get the orders you have prepared for him.

Issuing Movement Orders via Yard Master

In rare cases, trains cannot be contacted via the radio. In these instances, it is possible to have the Yard Master arrange for the orders to be delivered to the driver using a messenger. The Yard Master and the messenger may not be entirely prompt so be patient! To use this feature, simply click on a train in the Movement Order window and click the Yard Master button.

Note that the driver will continue to execute orders until told otherwise. If the messenger is busy or slow to get the orders delivered, the driver might do orders you might have already rescinded. It’s not perfect, but it reflects reality.

Clear All Movement Orders

Clearing a driver’s movement orders is achieved by sending him an empty list of orders.